![]() ![]() Used for referring to the ID in events without unnecessary script calls. ![]() Simple plugin that makes a specified variable contain the map ID that the player is currently on. Or, you don't want people, especially non-RPG Maker users, to rely on F1 to change the gamepad and / or keyboard settings. Simple plugin that allows you to change the max amount of file slots in your game. RPG Maker VX Ace InpEx Plugins Developer InpEx Sometimes you need extra ways to control the game, and sometimes the amount of available buttons and keys isn't enough for the game. module PAC MenuPicture 'Menu1. This is done by specificying whether you want an event to load when loading a file, on a New Gamer or on both and then specifying the Common Event ID to be used. A number of scripts support formula-based input and allow you to create very complex mechanics with a few simple formulas, but a significant portion of this. This plugin lets you run events when loading save files. To install an MV plugin: select "Raw" on the scripts page, go to save the page from the right click menu or Ctrl+S and then save the file into the js/plugins folder of your project. To stop the game from triggering the Game Over flow repeatedly, all of the actor HP is set to 1. This can be used to create your own custom Game Over event, before returning the player to the title screen or simply starting the game anew - whatever you prefer! This code works by intercepting the Game Over flow of the game and instead tranfering the player to a specific map. > Download Script Transfer Player on Gameover This simple script will send debug output to the games console whenever a switch or variable is changed, allowed you to track the flow of gameplay while playtesting. > Download Script Switch/Variable Logger Using this, you can create "Dynamic" variables which change based on different factors, for example a variable which always displays the current map ID, or the health of the first party member.ĭue to the nature of how this works, trying to set one of these variables to a specific value in-game will NOT WORK. This script works by intercepting any call to get a variable and replacing the result with the result of whatever script you have specified in the configuration. All credits belong to the original author. This script is a script originally created by DoctorTodd with modifications by myself that clean up the code and add the ability to disable the autosave with the use of a switch. DT's Autosave (Cleaned up & Switch disable) To install a VX Ace script: select the "Raw" button on the script page, open your projects script editor, copy all the text and paste it in a new script slot above "Insert here" by right clicking that entry and selecting "Insert". If you want to increase it, just leave there a positive value. That means his HP will be decreased by 5. Then we'll call changehp script and enter 'minus Variable 1'. This repository contains a collection of scripts and plugins for the RPG Maker engines that I have created over the past years, collected in one place for easy browsing and use. In this case, we'll take overall HP of 12th actor and we'll take 5 of it (0.05, you need to divide your percentage /100) and store it into Variable 1. ![]()
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